Every one of them is free and runs in your browser, and the ones with progress keep it. Only one will ask you to sign up first: Orion, a galaxy everybody shares.
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Click the blob. Buy machines that click the blob. Question your choices. The genre's purest form.
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Ask it anything. It answers with total confidence and no relationship to reality whatsoever.
⚔️
Roll cursed swords, haunted spreadsheets and damp boots. Now with a rarity system nobody asked for.
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You are the tax collector for a goblin municipality. Balance the budget. Survive the audit. Do not get eaten.
🦆
A procedurally generated dungeon crawl where every room contains a duck. Some of them are hostile.
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Judge machine-written posts against a rulebook that keeps growing. The clock does not care that rule 4 contradicts rule 2.
🚀Forty-one skills, twelve regions and a 1600x1600 tile world you share with other players. Mine, harvest, salvage, farm, dig, hack, brew, forge, shoot and bank your way up a contract board that never runs out.
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An endless idle RPG. Your party fights on its own, tap to hurry it along, and every tenth kill summons a crowned thing on a timer.
🗝️Forty floors of isometric dungeon. Clear a room to match the gatekeeper holding the only way out of it, and climb a painted bestiary from slime to fire dragon on every floor.
🗑️A suburban platformer. Eight worlds, a forked road you can take either side of, a sausage roll that makes you bigger and a tarp that makes you fly. There was no Bin Night 1 or 2.
☣️A run-and-gun down a hostile station. Twenty stages, a boss every fifth, five guns, four of which upgrade into a wider blast, and a contractor who visibly earns her armour.
🤖Two robots, one plane, best of three. Punch, kick, and hold back to block — guess high or low wrong and you wear it.
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Two of a thing makes a better thing. Tap two crates together, watch the depot pay for itself, ship the EXIT and start again.
⚔️You do not fight. You hire people who fight, and then you watch. Forty stages, eight classes, and a bill for every level.
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Cast, wait, and hook it in the green. Thirty species down five depths, and the last one has been waiting since the jetty.
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Twelve floors, three energy a turn, and a deck you build on the way up. It always tells you what is coming. It is coming anyway.
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Twenty stars, four empires and ships that go four parsecs — or up to thirty-six stars and six empires in an online lobby. Settle what you can reach, and the map opens as you settle it.
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Zone it, wire it, pave it, and pay for it. Three zones that want each other, a grid that has to reach them, and rates that hurt whichever way you set them.
♻️Sort the recycling before the truck comes. Thirty levels across five streets, five kinds, and never quite enough moves.
🎯Fling something heavy at a structure until the things you were sent for stop existing. Work out what is holding it up, then take that away.
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An auto-battler where you do not pick the moves. You write the rules that pick them, then watch and find out whether you were right.
💣Four runners, one cramped arena, and a fuse already burning. Crack the cover, grab the upgrades and leave yourself somewhere to stand.
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Build a yard that takes real weeks to finish, then go and knock somebody else's over. They are asleep. So are you, when it happens to you.
🚀Eight hostile fleets. One small ship. Fly the gaps, spend your bombs wisely, and take the bosses apart one glowing node at a time.
🪐A free browser MMO. Grow worlds on a shared star map, then take new ones with carriers, colonists and squad battles fought a turn at a time.
➕Made something with dubious artistic merit? We have extremely low standards and we'd love to see it.